1/31/2024 0 Comments Vr headset ps4 space visor![]() ![]() The graphics are fairly strong for VR, and the presentation is immersive. It probably did the best job at being a “game.” The basic premise is you are on a carnival ride (on rails) and you shoot targets as you go along. I then tried the Rush of Blood demo, again a game with a horror theme. ![]() VR really does offer a special something. Despite these same people watching, and therefore knowing where the jump scares occur, they were scared all the same. There were screams, yelps, and people closing their eyes. Given the scares in the demo, it was amusing seeing the different reactions the game elicited. I didn’t think it would be such a big change, but the immersion is drastically increased. After watching the sequence play out on the TV, it simply cannot replicate what the actual VR experience provides. And when I say in front of you, I really mean it. The “game” is a horror sequence where you are bound in a grungy room and see someone stabbed to death in front of you. “Kitchen” ended up probably being the most played demo, as we had multiple people/family wanting to try the new gadget out. The first such demo was that for “Kitchen” which is the preview demo for Resident Evil 7. We had not previously charged the Move controllers, so initially we were limited to just using games that relied exclusively on the controller or the headset. We had the packaged demo disc, Batman Arkham VR, and Job Simulator available. Fellow onlookers can see what is occurring on the TV as usual. Once you boot up the system, the headset wearer can look around in “cinema mode” at the basic PS4 launch screen and menu. We never encountered any real issue with space, or the camera picking up the lights for the controller, Move, or headset. The PS Camera was set up on top of this unit, with the visor-wearer sitting on the couch or occasionally standing. We set up the PS4 in a typical family room – couch facing a TV mounted on the wall, entertainment center holding the cable box, DVDs, etc underneath. I tried wearing the headset with glasses initially, but it was way more comfortable after switching to contacts. The front portion also has a button that adjusts the actual viewer’s distance from your face. Again, it was made super simple: you simply push a button on the back which adjusts the headset as you pull it over your head. Once we had the PSVR set-up, the next step was actually putting the thing on. Further, you have the USB charging cords for the Move controllers in play, given they are used heavily in PSVR (but they are cordless when actually used). You then connect headphones to the headset cord. There are quite a few cords, as you have to run a cord to the headset, which connects to a cord that runs into an additional processor block, which then connects to the TV and the PS4. The headset comes with a step-by-step guide that very easy to follow. The first thing I noted was that the PSVR was easy enough to set-up. I have had no prior experience with any other VR, as I have not personally tried the Rift or Vive as released, so it was my first interaction with the medium. Recently, I have had the chance to sit down and test out the PSVR for myself. I originally posted a Playstation VR (“PSVR”) thread here. ![]()
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